unreal.StateTreeReferenceOverrideItem

class unreal.StateTreeReferenceOverrideItem

Bases: StructBase

Item describing a state tree override for a state with a specific tag.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeReference.h

Editor Properties: (see get_editor_property/set_editor_property)

  • state_tag (GameplayTag): [Read-Write] Exact tag used to match against a tag on a linked State Tree state.

  • state_tree_reference (StateTreeReference): [Read-Write] State Tree and parameters to replace the linked state asset with.