unreal.StateTreeReferenceOverrideItem¶
- class unreal.StateTreeReferenceOverrideItem¶
Bases:
StructBaseItem describing a state tree override for a state with a specific tag.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeReference.h
Editor Properties: (see get_editor_property/set_editor_property)
state_tag(GameplayTag): [Read-Write] Exact tag used to match against a tag on a linked State Tree state.state_tree_reference(StateTreeReference): [Read-Write] State Tree and parameters to replace the linked state asset with.