unreal.StateTreeReferenceOverrides¶
- class unreal.StateTreeReferenceOverrides¶
Bases:
StructBaseOverrides for linked State Trees. This table is used to override State Tree references on linked states. If a linked state’s tag is exact match of the tag specified on the table, the reference from the table is used instead.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeReference.h
Editor Properties: (see get_editor_property/set_editor_property)
override_items(Array[StateTreeReferenceOverrideItem]): [Read-Write]