unreal.StateTreeReferenceOverrides

class unreal.StateTreeReferenceOverrides

Bases: StructBase

Overrides for linked State Trees. This table is used to override State Tree references on linked states. If a linked state’s tag is exact match of the tag specified on the table, the reference from the table is used instead.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeReference.h

Editor Properties: (see get_editor_property/set_editor_property)

  • override_items (Array[StateTreeReferenceOverrideItem]): [Read-Write]