unreal.StateTreeReference¶
- class unreal.StateTreeReference(state_tree: StateTree = Ellipsis)¶
Bases:
StructBaseStruct to hold reference to a StateTree asset along with values to parameterized it.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeReference.h
Editor Properties: (see get_editor_property/set_editor_property)
parameters(InstancedPropertyBag): [Read-Write]property_overrides(Array[Guid]): [Read-Write] Array of overridden properties. Non-overridden properties will inherit the values from the StateTree default parameters.state_tree(StateTree): [Read-Write]