unreal.StateTreeNodeBlueprintBase¶
- class unreal.StateTreeNodeBlueprintBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectState Tree Node Blueprint Base
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeNodeBlueprintBase.h
Editor Properties: (see get_editor_property/set_editor_property)
description(Text): [Read-Write] Description of the node.icon_color(Color): [Read-Write] Color of the icon.icon_name(Name): [Read-Write] Name of the icon in format:StyleSetName | StyleName [ | SmallStyleName | StatusOverlayStyleName] SmallStyleName and StatusOverlayStyleName are optional. Example: “StateTreeEditorStyle|Node.Animation”
- receive_get_description(formatting) Text¶
Event to implement to get node description.
- Parameters:
formatting (StateTreeNodeFormatting)
- Return type:
- request_transition(target_state, priority=StateTreeTransitionPriority.NORMAL) None¶
Request state transition.
- Parameters:
target_state (StateTreeStateLink)
priority (StateTreeTransitionPriority)
- send_event(event) None¶
Sends event to the StateTree.
- Parameters:
event (StateTreeEvent)