unreal.StateTreeNodeFormatting¶
- class unreal.StateTreeNodeFormatting¶
Bases:
EnumBaseEnum describing in what format a text is expected to be returned.
Normal text should be used for values
Bold text should generally be used for actions, like name a of a task “<b>Play Animation</> {AnimName}”.
Subdued should be generally used for secondary/structural information, like “{Left} <s>equals</> {Right}”.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeNodeBase.h
- RICH_TEXT: StateTreeNodeFormatting = Ellipsis¶
The returned text can contain following right text formatting (no nesting) - <b>Bold</> (bolder font is used) - <s>Subdued</> (normal font with lighter color)
- Type:
0
- TEXT: StateTreeNodeFormatting = Ellipsis¶
The text should be unformatted
- Type:
1