unreal.StateTreeStateLink¶
- class unreal.StateTreeStateLink¶
Bases:
StructBaseLink to another state in StateTree
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
id(Guid): [Read-Write] ID of the state linked to.link_type(StateTreeTransitionType): [Read-Write] Type of the transition, used at edit time to describe e.g. next state (which is calculated at compile time).name(Name): [Read-Write] Name of the state at the time of linking, used for error reporting.