unreal.SphericalPontoon¶
- class unreal.SphericalPontoon(center_socket='None', relative_location=[0.0, 0.0, 0.0], radius=100.0, local_force=[0.0, 0.0, 0.0], center_location=[0.0, 0.0, 0.0], socket_rotation=[0.0, 0.0, 0.0, 1.0], offset=[0.0, 0.0, 0.0], water_height=- 10000.0, water_depth=0.0, immersion_depth=0.0, water_plane_location=[0.0, 0.0, 0.0], water_plane_normal=[0.0, 0.0, 1.0], water_surface_position=[0.0, 0.0, 0.0], water_velocity=[0.0, 0.0, 0.0], water_body_index=0, current_water_body_component=None)¶
Bases:
unreal.StructBaseSpherical Pontoon
C++ Source:
Plugin: Water
Module: Water
File: BuoyancyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
center_location(Vector): [Read-Write] Center Locationcenter_socket(Name): [Read-Write] Center Socket: The socket to center this pontoon oncurrent_water_body_component(WaterBodyComponent): [Read-Write] Current Water Body Componentimmersion_depth(float): [Read-Write] Immersion Depthlocal_force(Vector): [Read-Write] Local Forceoffset(Vector): [Read-Write] Offsetradius(float): [Read-Write] Radius: The radius of the pontoonrelative_location(Vector): [Read-Write] Relative Location: Relative Location of pontoon WRT parent actor. Overridden by Center Socket.socket_rotation(Quat): [Read-Write] Socket Rotationwater_body_index(int32): [Read-Write] Water Body Indexwater_depth(float): [Read-Write] Water Depthwater_height(float): [Read-Write] Water Heightwater_plane_location(Vector): [Read-Write] Water Plane Locationwater_plane_normal(Vector): [Read-Write] Water Plane Normalwater_surface_position(Vector): [Read-Write] Water Surface Positionwater_velocity(Vector): [Read-Write] Water Velocity
- property current_water_body_component¶
[Read-Only] Current Water Body Component
- Type
- property relative_location¶
[Read-Only] Relative Location: Relative Location of pontoon WRT parent actor. Overridden by Center Socket.
- Type
(Vector)
- property water_body_index¶
[Read-Only] Water Body Index
- Type
(int32)