unreal.SkeletonNamedAttributeMappingEntry¶
- class unreal.SkeletonNamedAttributeMappingEntry¶
Bases:
StructBaseA struct stored for each entry in a named attribute mapping
C++ Source:
Plugin: SkeletonTemplateFramework
Module: SkeletonTemplateFrameworkRuntime
File: SkeletonTemplate.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_name(Name): [Read-Write] The attribute in the set that this value relates tovalue(SkeletonTemplateBaseType): [Read-Write] The actual payload data for this entry