unreal.SkeletonNamedAttributeMappingEntry

class unreal.SkeletonNamedAttributeMappingEntry

Bases: StructBase

A struct stored for each entry in a named attribute mapping

C++ Source:

  • Plugin: SkeletonTemplateFramework

  • Module: SkeletonTemplateFrameworkRuntime

  • File: SkeletonTemplate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_name (Name): [Read-Write] The attribute in the set that this value relates to

  • value (SkeletonTemplateBaseType): [Read-Write] The actual payload data for this entry