unreal.SkeletonNamedAttributeMappingType

class unreal.SkeletonNamedAttributeMappingType

Bases: StructBase

A mapping struct for each named attribute mapping to describe what payload type to store for each unique type of named attribute

C++ Source:

  • Plugin: SkeletonTemplateFramework

  • Module: SkeletonTemplateFrameworkRuntime

  • File: SkeletonTemplate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source_type (type(Class)): [Read-Write] The source named attribute type

  • target_type (type(Class)): [Read-Write] The target mapping payload type