unreal.SkeletonNamedAttributeMappingType¶
- class unreal.SkeletonNamedAttributeMappingType¶
Bases:
StructBaseA mapping struct for each named attribute mapping to describe what payload type to store for each unique type of named attribute
C++ Source:
Plugin: SkeletonTemplateFramework
Module: SkeletonTemplateFrameworkRuntime
File: SkeletonTemplate.h
Editor Properties: (see get_editor_property/set_editor_property)
source_type(type(Class)): [Read-Write] The source named attribute typetarget_type(type(Class)): [Read-Write] The target mapping payload type