unreal.SkeletonNamedAttributeMapping

class unreal.SkeletonNamedAttributeMapping

Bases: StructBase

A skeleton named attribute mapping

C++ Source:

  • Plugin: SkeletonTemplateFramework

  • Module: SkeletonTemplateFrameworkRuntime

  • File: SkeletonTemplate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mapping_types (Array[SkeletonNamedAttributeMappingType]): [Read-Write] A mapping struct for each named attribute mapping to describe what payload type to store for each unique type of named attribute

  • name (Name): [Read-Write] The name of the attribute mapping

  • source_attribute_set (Name): [Read-Write] The name of the source attribute set to use as keys in our mapping

  • table_data (Array[SkeletonNamedAttributeMappingEntry]): [Read-Write] The hierarchy table that contains the mapping data