unreal.SkeletonNamedAttributeMapping¶
- class unreal.SkeletonNamedAttributeMapping¶
Bases:
StructBaseA skeleton named attribute mapping
C++ Source:
Plugin: SkeletonTemplateFramework
Module: SkeletonTemplateFrameworkRuntime
File: SkeletonTemplate.h
Editor Properties: (see get_editor_property/set_editor_property)
mapping_types(Array[SkeletonNamedAttributeMappingType]): [Read-Write] A mapping struct for each named attribute mapping to describe what payload type to store for each unique type of named attributename(Name): [Read-Write] The name of the attribute mappingsource_attribute_set(Name): [Read-Write] The name of the source attribute set to use as keys in our mappingtable_data(Array[SkeletonNamedAttributeMappingEntry]): [Read-Write] The hierarchy table that contains the mapping data