unreal.SceneStateBlueprintableTask¶
- class unreal.SceneStateBlueprintableTask(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectBase class for Blueprint Tasks. Following the design of blueprints, unlike C++ Tasks that have Logic and Instance Data separated, Blueprint Tasks holds the logic and mutable instance data together and so get allocated when the task starts. see: FSceneStateBlueprintableTaskWrapper
C++ Source:
Plugin: SceneState
Module: SceneState
File: SceneStateBlueprintableTask.h
- get_event_stream() SceneStateEventStream¶
Gets the scene state object’s event stream
- Return type:
- get_root_state() SceneStateObject¶
Gets the scene state object that owns this blueprint task
- Return type:
- receive_stop(stop_reason) None¶
Called once when the Task ends
- Parameters:
stop_reason (SceneStateTaskStopReason)