unreal.SceneStateTaskStopReason¶
- class unreal.SceneStateTaskStopReason¶
Bases:
EnumBaseDefines the reasons why a task has stopped
C++ Source:
Plugin: SceneState
Module: SceneState
File: SceneStateEnums.h
- FINISHED: SceneStateTaskStopReason = Ellipsis¶
Task was marked as finished
- Type:
1
- STATE: SceneStateTaskStopReason = Ellipsis¶
State ended (transitioning, or end play) so it’s forcing all its Active States to stop
- Type:
0