unreal.SceneStateObject

class unreal.SceneStateObject(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Object instanced by USceneStateGeneratedClass. Holds the execution context (and instance data) that will be used to run the Scene State the USceneStateGeneratedClass holds. see: USceneStateGeneratedClass

C++ Source:

  • Plugin: SceneState

  • Module: SceneState

  • File: SceneStateObject.h

get_context_object() Object

Gets the context object of the scene state player

Return type:

Object

get_event_stream() SceneStateEventStream

Get Event Stream

Return type:

SceneStateEventStream

is_active() bool

Returns true if the object has an active root state

Return type:

bool

receive_enter() None

Receive Enter

receive_exit() None

Receive Exit

receive_tick(delta_seconds) None

Receive Tick

Parameters:

delta_seconds (float)