unreal.RigVMFunction_FrameAttributeInertializationMatchingDistance¶
- class unreal.RigVMFunction_FrameAttributeInertializationMatchingDistance(location_attribute: AnimDatabaseFrameAttribute = [], velocity_attribute: AnimDatabaseFrameAttribute = [], location: Vector = Ellipsis, velocity: Vector = Ellipsis, blend_time: float = 0.0, location_scale: float = 0.0, velocity_scale: float = 0.0, location_weight: float = 0.0, velocity_weight: float = 0.0, result: AnimDatabaseFrameAttribute = [])¶
Bases:
RigVMFunction_AnimDatabaseBaseComputes a Frame Attribute representing Inertialization Matching Distance
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: RigUnit_AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_time(float): [Read-Write] Inertialization Blend Timelocation(Vector): [Read-Write] Input Locationlocation_attribute(AnimDatabaseFrameAttribute): [Read-Write] Location Attributelocation_scale(float): [Read-Write] Location scaleslocation_weight(float): [Read-Write] Location weightresult(AnimDatabaseFrameAttribute): [Read-Write] Resulting Distance Attributevelocity(Vector): [Read-Write] Input Velocityvelocity_attribute(AnimDatabaseFrameAttribute): [Read-Write] Velocity Attributevelocity_scale(float): [Read-Write] Velocity scalesvelocity_weight(float): [Read-Write] Velocity weight
- property location_attribute: AnimDatabaseFrameAttribute¶
[Read-Write] Location Attribute
- Type:
- property result: AnimDatabaseFrameAttribute¶
[Read-Only] Resulting Distance Attribute
- Type:
- property velocity_attribute: AnimDatabaseFrameAttribute¶
[Read-Write] Velocity Attribute
- Type: