unreal.RigVMFunction_FrameAttributeAdd

class unreal.RigVMFunction_FrameAttributeAdd(a: AnimDatabaseFrameAttribute = [], b: AnimDatabaseFrameAttribute = [], result: AnimDatabaseFrameAttribute = [])

Bases: RigVMFunction_AnimDatabaseBase

Frame Attribute Add

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: RigUnit_AnimDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (AnimDatabaseFrameAttribute): [Read-Write] Input Frame Attribute A

  • b (AnimDatabaseFrameAttribute): [Read-Write] Input Frame Attribute B

  • result (AnimDatabaseFrameAttribute): [Read-Write] Result Frame Attribute

property a: AnimDatabaseFrameAttribute

[Read-Write] Input Frame Attribute A

Type:

(AnimDatabaseFrameAttribute)

property b: AnimDatabaseFrameAttribute

[Read-Write] Input Frame Attribute B

Type:

(AnimDatabaseFrameAttribute)

property result: AnimDatabaseFrameAttribute

[Read-Only] Result Frame Attribute

Type:

(AnimDatabaseFrameAttribute)