unreal.RigVMFunction_FrameAttributeAdd¶
- class unreal.RigVMFunction_FrameAttributeAdd(a: AnimDatabaseFrameAttribute = [], b: AnimDatabaseFrameAttribute = [], result: AnimDatabaseFrameAttribute = [])¶
Bases:
RigVMFunction_AnimDatabaseBaseFrame Attribute Add
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: RigUnit_AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
a(AnimDatabaseFrameAttribute): [Read-Write] Input Frame Attribute Ab(AnimDatabaseFrameAttribute): [Read-Write] Input Frame Attribute Bresult(AnimDatabaseFrameAttribute): [Read-Write] Result Frame Attribute
- property a: AnimDatabaseFrameAttribute¶
[Read-Write] Input Frame Attribute A
- Type:
- property b: AnimDatabaseFrameAttribute¶
[Read-Write] Input Frame Attribute B
- Type:
- property result: AnimDatabaseFrameAttribute¶
[Read-Only] Result Frame Attribute
- Type: