unreal.AnimDatabaseFrameAttribute

class unreal.AnimDatabaseFrameAttribute

Bases: StructBase

Represents a property associated with a set of frame ranges within a UAnimDatabase.

Internally, this is effectively a thin blueprint wrapper around the UE::Learning::FFrameAttribute data structure plus an additional type tag which allows for dynamic type checking in the blueprint interface. Below we provide a Blueprint Function Library that allows for the construction, modification and scripting of these objects in blueprints, but if you want to handle them in C++ at a low level if you can also access the internal FrameAttribute object directly.

It is assumed that all FrameAttribute objects used by this wrapper are stored at the FrameRate of the database they were created from.

C++ Source:

  • Plugin: AnimDatabase

  • Module: AnimDatabase

  • File: AnimDatabaseFrameAttribute.h