unreal.RigVMFunction_FrameAttributeIntersection¶
- class unreal.RigVMFunction_FrameAttributeIntersection(a: AnimDatabaseFrameAttribute = [], b: AnimDatabaseFrameRanges = [], result: AnimDatabaseFrameAttribute = [])¶
Bases:
RigVMFunction_AnimDatabaseBaseFrame Attribute Intersection
C++ Source:
Plugin: AnimDatabase
Module: AnimDatabase
File: RigUnit_AnimDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
a(AnimDatabaseFrameAttribute): [Read-Write] Input Frame Attributeb(AnimDatabaseFrameRanges): [Read-Write] Input Frame Rangesresult(AnimDatabaseFrameAttribute): [Read-Write] Output Frame Attribute
- property a: AnimDatabaseFrameAttribute¶
[Read-Write] Input Frame Attribute
- Type:
- property b: AnimDatabaseFrameRanges¶
[Read-Write] Input Frame Ranges
- Type:
- property result: AnimDatabaseFrameAttribute¶
[Read-Only] Output Frame Attribute
- Type: