unreal.RigVMFunction_ForLoopCount¶
- class unreal.RigVMFunction_ForLoopCount(execute_pin: RigVMExecutePin = [], count: int = 0, index: int = 0, ratio: float = 0.0, completed: RigVMExecuteContext = [])¶
Bases:
RigVMStructMutableGiven a count, execute iteratively until the count is up
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_ForLoop.h
Editor Properties: (see get_editor_property/set_editor_property)
completed(RigVMExecuteContext): [Read-Write]count(int32): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes togetherindex(int32): [Read-Write]ratio(float): [Read-Write]
- property completed: RigVMExecuteContext¶
[Read-Only]
- Type: