unreal.RigVMFunction_EndsWith¶
- class unreal.RigVMFunction_EndsWith(name: Name = 'None', ending: Name = 'None', result: bool = False)¶
Bases:
RigVMFunction_NameBaseTests whether this string ends with given string
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Name.h
Editor Properties: (see get_editor_property/set_editor_property)
ending(Name): [Read-Write]name(Name): [Read-Write]result(bool): [Read-Write]