unreal.RigVMFunction_DebugTransformArrayMutableNoSpace¶
- class unreal.RigVMFunction_DebugTransformArrayMutableNoSpace(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, transforms: None = [], parent_indices: None = [], mode: RigUnitDebugTransformMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigVMFunction_DebugBaseMutableGiven a transform array, will draw a point, axis, or a box in the viewport
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_DebugTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write]debug_draw_settings(RigVMDebugDrawSettings): [Read-Write]enabled(bool): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes togethermode(RigUnitDebugTransformMode): [Read-Write]parent_indices(Array[int32]): [Read-Write]scale(float): [Read-Write]thickness(float): [Read-Write]transforms(Array[Transform]): [Read-Write]world_offset(Transform): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type:
- property mode: RigUnitDebugTransformMode¶
[Read-Write]
- Type: