unreal.RigVMFunction_DebugPointMutable¶
- class unreal.RigVMFunction_DebugPointMutable(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, vector: Vector = Ellipsis, mode: RigUnitDebugPointMode = Ellipsis, color: LinearColor = Ellipsis, scale: float = 0.0, thickness: float = 0.0, space: Name = 'None', world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigVMFunction_DebugBaseMutableRig VMFunction Debug Point Mutable
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_DebugPoint.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write]debug_draw_settings(RigVMDebugDrawSettings): [Read-Write]enabled(bool): [Read-Only]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes togethermode(RigUnitDebugPointMode): [Read-Write]scale(float): [Read-Write]space(Name): [Read-Write]thickness(float): [Read-Write]vector(Vector): [Read-Write]world_offset(Transform): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type:
- property mode: RigUnitDebugPointMode¶
[Read-Write]
- Type: