unreal.RigVMFunction_DebugLineStripNoSpace¶
- class unreal.RigVMFunction_DebugLineStripNoSpace(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, points: None = [], color: LinearColor = Ellipsis, thickness: float = 0.0, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigVMFunction_DebugBaseMutableDraws a line strip in the viewport given any number of points
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_DebugLineStrip.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write]debug_draw_settings(RigVMDebugDrawSettings): [Read-Write]enabled(bool): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes togetherpoints(Array[Vector]): [Read-Write]thickness(float): [Read-Write]world_offset(Transform): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type: