unreal.RigVMFunction_DebugArc¶
- class unreal.RigVMFunction_DebugArc(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, transform: Transform = Ellipsis, color: LinearColor = Ellipsis, radius: float = 0.0, minimum_degrees: float = 0.0, maximum_degrees: float = 0.0, thickness: float = 0.0, detail: int = 0, space: Name = 'None', world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigVMFunction_DebugBaseMutableRig VMFunction Debug Arc
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_DebugPrimitives.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write]debug_draw_settings(RigVMDebugDrawSettings): [Read-Write]detail(int32): [Read-Write]enabled(bool): [Read-Only]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes togethermaximum_degrees(float): [Read-Write]minimum_degrees(float): [Read-Write]radius(float): [Read-Write]space(Name): [Read-Write]thickness(float): [Read-Write]transform(Transform): [Read-Write]world_offset(Transform): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type: