unreal.RigUnit_VisualDebugTransform
¶
- class unreal.RigUnit_VisualDebugTransform(value: Transform = Ellipsis, enabled: bool = False, thickness: float = 0.0, scale: float = 0.0, bone_space: Name = 'None')¶
Bases:
RigUnit_DebugBase
Rig Unit Visual Debug Transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_VisualDebug.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_space
(Name): [Read-Write] Bone Spaceenabled
(bool): [Read-Write] Enabledscale
(float): [Read-Write] Scalethickness
(float): [Read-Write] Thicknessvalue
(Transform): [Read-Write] Value