unreal.RigUnit_VisualDebugTransformItemSpace¶
- class unreal.RigUnit_VisualDebugTransformItemSpace(value: Transform = Ellipsis, enabled: bool = False, thickness: float = 0.0, scale: float = 0.0, space: RigElementKey = Ellipsis)¶
Bases:
RigUnit_DebugBaseDebug draw parameters for an Axis given a transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_VisualDebug.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] Enabledscale(float): [Read-Write] Scalespace(RigElementKey): [Read-Write] Spacethickness(float): [Read-Write] Thicknessvalue(Transform): [Read-Write] Value
- property space: RigElementKey¶
[Read-Write] Space
- Type: