unreal.RigUnit_VisualDebugQuatItemSpace¶
- class unreal.RigUnit_VisualDebugQuatItemSpace(value: Quat = Ellipsis, enabled: bool = False, thickness: float = 0.0, scale: float = 0.0, space: RigElementKey = Ellipsis)¶
Bases:
RigUnit_DebugBaseDebug draw parameters for an Axis given a quaternion
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_VisualDebug.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] Enabledscale(float): [Read-Write] Scalespace(RigElementKey): [Read-Write] Spacethickness(float): [Read-Write] Thicknessvalue(Quat): [Read-Write] Value
- property space: RigElementKey¶
[Read-Write] Space
- Type: