unreal.RigUnit_UAFRunAsset

class unreal.RigUnit_UAFRunAsset(graph: AnimNextAnimGraph = Ellipsis, overrides: AnimNextVariableOverridesCollection = [], attribute_set: Name = 'None', result: UAFValueBundle = [], execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Runs a UAF asset to generate an output value

C++ Source:

  • Plugin: UAFAnimGraph

  • Module: UAFAnimGraph

  • File: RigUnit_UAFRunAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_set (Name): [Read-Write] The name of the attribute set to execute with, if ‘None’ will include everything

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

  • graph (AnimNextAnimGraph): [Read-Write] The graph to run

  • overrides (AnimNextVariableOverridesCollection): [Read-Write] Variable overrides to be applied to subgraphs

  • result (UAFValueBundle): [Read-Write] Result value

property attribute_set: Name

[Read-Write] The name of the attribute set to execute with, if ‘None’ will include everything

Type:

(Name)

property execute_context: AnimNextExecuteContext

[Read-Write] The execution result

Type:

(AnimNextExecuteContext)

property graph: AnimNextAnimGraph

[Read-Write] The graph to run

Type:

(AnimNextAnimGraph)

property overrides: AnimNextVariableOverridesCollection

[Read-Write] Variable overrides to be applied to subgraphs

Type:

(AnimNextVariableOverridesCollection)

property result: UAFValueBundle

[Read-Only] Result value

Type:

(UAFValueBundle)