unreal.RigUnit_UAFRunAsset¶
- class unreal.RigUnit_UAFRunAsset(graph: AnimNextAnimGraph = Ellipsis, overrides: AnimNextVariableOverridesCollection = [], attribute_set: Name = 'None', result: UAFValueBundle = [], execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseRuns a UAF asset to generate an output value
C++ Source:
Plugin: UAFAnimGraph
Module: UAFAnimGraph
File: RigUnit_UAFRunAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_set(Name): [Read-Write] The name of the attribute set to execute with, if ‘None’ will include everythingexecute_context(AnimNextExecuteContext): [Read-Write] The execution resultgraph(AnimNextAnimGraph): [Read-Write] The graph to runoverrides(AnimNextVariableOverridesCollection): [Read-Write] Variable overrides to be applied to subgraphsresult(UAFValueBundle): [Read-Write] Result value
- property attribute_set: Name¶
[Read-Write] The name of the attribute set to execute with, if ‘None’ will include everything
- Type:
(Name)
- property execute_context: AnimNextExecuteContext¶
[Read-Write] The execution result
- Type:
- property graph: AnimNextAnimGraph¶
[Read-Write] The graph to run
- Type:
- property overrides: AnimNextVariableOverridesCollection¶
[Read-Write] Variable overrides to be applied to subgraphs
- property result: UAFValueBundle¶
[Read-Only] Result value
- Type: