unreal.RigUnit_UAFWriteInstancedSkinnedMeshPose

class unreal.RigUnit_UAFWriteInstancedSkinnedMeshPose(pose: AnimNextGraphLODPose = [], skinned_mesh_component: InstancedSkinnedMeshComponent = Ellipsis, execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Writes a pose to an instanced skinned mesh component

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: RigUnit_UAFWriteInstancedSkinnedMeshPose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

  • pose (AnimNextGraphLODPose): [Read-Write] Pose to write

  • skinned_mesh_component (InstancedSkinnedMeshComponent): [Read-Write] Mesh to write to.

property execute_context: AnimNextExecuteContext

[Read-Write] The execution result

Type:

(AnimNextExecuteContext)

property pose: AnimNextGraphLODPose

[Read-Write] Pose to write

Type:

(AnimNextGraphLODPose)

property skinned_mesh_component: InstancedSkinnedMeshComponent

[Read-Write] Mesh to write to.

Type:

(InstancedSkinnedMeshComponent)