unreal.RigUnit_UAFIKRetargeter¶
- class unreal.RigUnit_UAFIKRetargeter(source_pose: AnimNextGraphLODPose = [], target_anim_graph_ref_pose: AnimNextGraphReferencePose = [], ik_retarget_asset: IKRetargeter = Ellipsis, custom_retarget_profile: RetargetProfile = Ellipsis, override_set_names: None = [], target_pose: AnimNextGraphLODPose = [], execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseIK Retargeting UAF Graph node.
C++ Source:
Plugin: IKRig
Module: IKRigUAF
File: RigUnit_UAFIKRetargeter.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_retarget_profile(RetargetProfile): [Read-Write] Connect a custom retarget profile to modify the retargeter’s settings at runtime.execute_context(AnimNextExecuteContext): [Read-Write]ik_retarget_asset(IKRetargeter): [Read-Write] An IK Retarget asset defining the retargeting operations to run.override_set_names(Array[Name]): [Read-Write] An optional list of property override sets to apply to op settings NOTE: these names must match the names of override sets stored in the retarget assetsource_pose(AnimNextGraphLODPose): [Read-Write] The source input pose to retarget.target_anim_graph_ref_pose(AnimNextGraphReferencePose): [Read-Write] The ref pose of the target skeletal mesh.target_pose(AnimNextGraphLODPose): [Read-Write] The output pose for the target skeletal mesh.
- property custom_retarget_profile: RetargetProfile¶
[Read-Write] Connect a custom retarget profile to modify the retargeter’s settings at runtime.
- Type:
- property execute_context: AnimNextExecuteContext¶
[Read-Write]
- Type:
- property ik_retarget_asset: IKRetargeter¶
[Read-Write] An IK Retarget asset defining the retargeting operations to run.
- Type:
- property override_set_names: None¶
[Read-Write] An optional list of property override sets to apply to op settings NOTE: these names must match the names of override sets stored in the retarget asset
- property source_pose: AnimNextGraphLODPose¶
[Read-Write] The source input pose to retarget.
- Type:
- property target_anim_graph_ref_pose: AnimNextGraphReferencePose¶
[Read-Write] The ref pose of the target skeletal mesh.
- Type:
- property target_pose: AnimNextGraphLODPose¶
[Read-Only] The output pose for the target skeletal mesh.
- Type: