unreal.RigUnit_StartProfilingTimer

class unreal.RigUnit_StartProfilingTimer(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis)

Bases: RigVMFunction_DebugBaseMutable

Starts a profiling timer for debugging, used in conjunction with End Profiling Timer

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ProfilingBracket.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_draw_settings (RigVMDebugDrawSettings): [Read-Write]

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes together