unreal.RigUnit_StartProfilingTimer¶
- class unreal.RigUnit_StartProfilingTimer(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis)¶
Bases:
RigVMFunction_DebugBaseMutableStarts a profiling timer for debugging, used in conjunction with End Profiling Timer
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ProfilingBracket.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_draw_settings(RigVMDebugDrawSettings): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes together