unreal.RigUnit_SetShapeTransform¶
- class unreal.RigUnit_SetShapeTransform(execute_pin: RigVMExecutePin = [], control: Name = 'None', transform: Transform = Ellipsis)¶
Bases:
RigUnitMutableSetShapeTransform is used to perform a change in the hierarchy by setting a single control’s shape transform. This is typically only used during the Construction Event.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlOffset.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to set the transform for.execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togethertransform(Transform): [Read-Write] The shape transform to set for the control