unreal.RigUnit_SetMultiControlBool¶
- class unreal.RigUnit_SetMultiControlBool(execute_pin: RigVMExecutePin = [], entries: None = [])¶
Bases:
RigUnitMutableSetMultiControlBool is used to perform a change in the hierarchy by setting multiple controls’ bool value.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
entries(Array[RigUnit_SetMultiControlBool_Entry]): [Read-Write] The array of control-Bool pairs to be processedexecute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together