unreal.RigUnit_SetDefaultParent¶
- class unreal.RigUnit_SetDefaultParent(execute_pin: RigVMExecutePin = [], child: RigElementKey = Ellipsis, parent: RigElementKey = Ellipsis)¶
Bases:
RigUnit_DynamicHierarchyBaseMutableChanges the default parent for an item - this removes all other current parents.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DynamicHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
child(RigElementKey): [Read-Write] * The child to be parented under the new default parentexecute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherparent(RigElementKey): [Read-Write] * The default parent to be used for the child
- property child: RigElementKey¶
[Read-Write] * The child to be parented under the new default parent
- Type:
- property parent: RigElementKey¶
[Read-Write] * The default parent to be used for the child
- Type: