unreal.RigUnit_SetControlScaleOffset¶
- class unreal.RigUnit_SetControlScaleOffset(execute_pin: RigVMExecutePin = [], control: Name = 'None', scale: Vector = Ellipsis, space: RigVMTransformSpace = Ellipsis)¶
Bases:
RigUnitMutableSetControlScaleOffset is used to perform a change in the hierarchy by setting a single control’s scale offset. This is typically only used during the Construction Event.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlOffset.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to set the transform for.execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherscale(Vector): [Read-Write] The new scale offset to set on the controlspace(RigVMTransformSpace): [Read-Write] Defines if the control’s transform should be set in local or global space.
- property space: RigVMTransformSpace¶
[Read-Write] Defines if the control’s transform should be set in local or global space.
- Type: