unreal.RigUnit_SetControlRotationOffset¶
- class unreal.RigUnit_SetControlRotationOffset(execute_pin: RigVMExecutePin = [], control: Name = 'None', offset: Quat = Ellipsis, space: RigVMTransformSpace = Ellipsis)¶
Bases:
RigUnitMutableSetControlRotationOffset is used to perform a change in the hierarchy by setting a single control’s rotation offset. This is typically only used during the Construction Event.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlOffset.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to set the transform for.execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetheroffset(Quat): [Read-Write] The input rotation offset to set on the controlspace(RigVMTransformSpace): [Read-Write] Defines if the control’s transform should be set in local or global space.
- property space: RigVMTransformSpace¶
[Read-Write] Defines if the control’s transform should be set in local or global space.
- Type: