unreal.RigUnit_PoseAssetGetPoseForItems¶
- class unreal.RigUnit_PoseAssetGetPoseForItems(pose_asset: PoseAsset = Ellipsis, poses: None = [], items: None = [], mode: PoseAssetGetPoseForItemsMode = Ellipsis, bones: None = [], local_transforms: None = [], curves: None = [], curve_values: None = [], success: bool = False)¶
Bases:
RigUnit_PoseAssetBaseReturns the transforms and curve values of a set of poses
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PoseAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
bones(Array[RigElementKey]): [Read-Write] Only the bones returned from the posecurve_values(Array[float]): [Read-Write] The values of the retrieved curvescurves(Array[RigElementKey]): [Read-Write] Only the curves returned from the poseitems(Array[RigElementKey]): [Read-Write] The optional list of items to retrieve the pose for. If this is empty the pose will be retrieved for all items.local_transforms(Array[Transform]): [Read-Write] The transforms of the retrieved bones in local spacemode(PoseAssetGetPoseForItemsMode): [Read-Write] The mode to use when retrieving the pose. NOTE: This is only used if the pose asset is additive.pose_asset(PoseAsset): [Read-Write] The pose asset to retrieve data fromposes(Array[RigUnit_PoseAsset_PoseInfo]): [Read-Write] The list of poses to retrievesuccess(bool): [Read-Write] True if the transforms were retrieved successfully from the pose asset
- property items: None¶
[Read-Write] The optional list of items to retrieve the pose for. If this is empty the pose will be retrieved for all items.
- Type:
- property mode: PoseAssetGetPoseForItemsMode¶
[Read-Write] The mode to use when retrieving the pose. NOTE: This is only used if the pose asset is additive.
- Type: