unreal.RigUnit_PoseAssetGetInfluences

class unreal.RigUnit_PoseAssetGetInfluences(pose_asset: PoseAsset = Ellipsis, pose_name: Name = 'None', items: None = [], bones: None = [], curves: None = [], success: bool = False)

Bases: RigUnit_PoseAssetGetter

Returns the keys of the influenced items for a given pose in the pose asset

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_PoseAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bones (Array[RigElementKey]): [Read-Write] The names of the retrieved bones

  • curves (Array[RigElementKey]): [Read-Write] The names of the retrieved curves

  • items (Array[RigElementKey]): [Read-Write] The optional list of items to retrieve the influences for. If this is empty the influences will be retrieves for all items.

  • pose_asset (PoseAsset): [Read-Write] The pose asset to retrieve data from

  • pose_name (Name): [Read-Write] The name of the pose to look up

  • success (bool): [Read-Write] True if the bones / curves were retrieved successfully from the pose asset

property bones: None

[Read-Only] The names of the retrieved bones

Type:

(Array[RigElementKey])

property curves: None

[Read-Only] The names of the retrieved curves

Type:

(Array[RigElementKey])

property items: None

[Read-Write] The optional list of items to retrieve the influences for. If this is empty the influences will be retrieves for all items.

Type:

(Array[RigElementKey])

property success: bool

[Read-Only] True if the bones / curves were retrieved successfully from the pose asset

Type:

(bool)