unreal.RigUnit_PoseAssetGetPoseNames¶
- class unreal.RigUnit_PoseAssetGetPoseNames(pose_asset: PoseAsset = Ellipsis, pose_names: None = [])¶
Bases:
RigUnit_PoseAssetBaseReturns all the names of the poses contained in a pose asset
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PoseAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
pose_asset(PoseAsset): [Read-Write] The pose asset to retrieve data frompose_names(Array[Name]): [Read-Write] The names of poses stored in the pose asset