unreal.RigUnit_PoseAssetGetPoseNames

class unreal.RigUnit_PoseAssetGetPoseNames(pose_asset: PoseAsset = Ellipsis, pose_names: None = [])

Bases: RigUnit_PoseAssetBase

Returns all the names of the poses contained in a pose asset

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_PoseAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pose_asset (PoseAsset): [Read-Write] The pose asset to retrieve data from

  • pose_names (Array[Name]): [Read-Write] The names of poses stored in the pose asset

property pose_names: None

[Read-Only] The names of poses stored in the pose asset

Type:

(Array[Name])