unreal.RigUnit_PhysicsBaseMutable¶
- class unreal.RigUnit_PhysicsBaseMutable(execute_pin: RigVMExecutePin = [])¶
Bases:
RigUnitMutableBase struct for all other mutable physics nodes
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together