unreal.RigUnit_MathTransformFromEulerTransform
¶
- class unreal.RigUnit_MathTransformFromEulerTransform(euler_transform: EulerTransform = Ellipsis, result: Transform = Ellipsis)¶
Bases:
RigUnit_MathTransformBase
Makes a quaternion based transform from a euler based transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
euler_transform
(EulerTransform): [Read-Write] Euler Transformresult
(Transform): [Read-Write] Result
- property euler_transform: EulerTransform¶
[Read-Write] Euler Transform
- Type: