unreal.RigUnit_MathTransformClampSpatially¶
- class unreal.RigUnit_MathTransformClampSpatially(value: Transform = Ellipsis, axis: AxisType = Ellipsis, type: ControlRigClampSpatialMode = Ellipsis, minimum: float = 0.0, maximum: float = 0.0, space: Transform = Ellipsis, draw_debug: bool = False, debug_color: LinearColor = Ellipsis, debug_thickness: float = 0.0, result: Transform = Ellipsis)¶
Bases:
RigUnit_MathTransformBaseClamps a position using a plane collision, cylindric collision or spherical collision.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
axis(AxisType): [Read-Write] Axisdebug_color(LinearColor): [Read-Write] Debug Colordebug_thickness(float): [Read-Write] Debug Thicknessdraw_debug(bool): [Read-Write] Draw Debugmaximum(float): [Read-Write] Maximumminimum(float): [Read-Write] Minimumresult(Transform): [Read-Write] Resultspace(Transform): [Read-Write] Space: The space this spatial clamp happens within. The input position will be projected into this space.type(ControlRigClampSpatialMode): [Read-Write] Typevalue(Transform): [Read-Write] Value
- property debug_color: LinearColor¶
[Read-Write] Debug Color
- Type:
- property space: Transform¶
[Read-Write] Space: The space this spatial clamp happens within. The input position will be projected into this space.
- Type:
- property type: ControlRigClampSpatialMode¶
[Read-Write] Type
- Type: