unreal.RigUnit_MathTransformFromEulerTransformV2¶
- class unreal.RigUnit_MathTransformFromEulerTransformV2(value: EulerTransform = Ellipsis, result: Transform = Ellipsis)¶
Bases:
RigUnit_MathTransformBaseMakes a quaternion based transform from a euler based transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
result(Transform): [Read-Write] Resultvalue(EulerTransform): [Read-Write] Value
- property value: EulerTransform¶
[Read-Write] Value
- Type: