unreal.RigUnit_MathRBFInterpolateVectorFloat¶
- class unreal.RigUnit_MathRBFInterpolateVectorFloat(input: Vector = Ellipsis, distance_function: RBFVectorDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_radius: float = 0.0, normalize_output: bool = False, targets: Array[MathRBFInterpolateVectorFloat_Target] = [], output: float = 0.0)¶
Bases:
RigUnit_MathRBFInterpolateVectorBaseRig Unit Math RBFInterpolate Vector Float
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_function(RBFVectorDistanceType): [Read-Only] Distance Functioninput(Vector): [Read-Write] Inputnormalize_output(bool): [Read-Only] Normalize Outputoutput(float): [Read-Write] Outputsmoothing_function(RBFKernelType): [Read-Only] Smoothing Functionsmoothing_radius(float): [Read-Only] Smoothing Radiustargets(Array[MathRBFInterpolateVectorFloat_Target]): [Read-Write] Targets
- property targets: Array[MathRBFInterpolateVectorFloat_Target]¶
[Read-Write] Targets