unreal.RigUnit_MathRBFInterpolateVectorBase¶
- class unreal.RigUnit_MathRBFInterpolateVectorBase(input: Vector = Ellipsis, distance_function: RBFVectorDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_radius: float = 0.0, normalize_output: bool = False)¶
Bases:
RigUnit_MathRBFInterpolateBaseRig Unit Math RBFInterpolate Vector Base
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_function(RBFVectorDistanceType): [Read-Only] Distance Functioninput(Vector): [Read-Write] Inputnormalize_output(bool): [Read-Only] Normalize Outputsmoothing_function(RBFKernelType): [Read-Only] Smoothing Functionsmoothing_radius(float): [Read-Only] Smoothing Radius
- property distance_function: RBFVectorDistanceType¶
[Read-Only] Distance Function
- Type:
- property smoothing_function: RBFKernelType¶
[Read-Only] Smoothing Function
- Type: