unreal.MathRBFInterpolateVectorFloat_Target

class unreal.MathRBFInterpolateVectorFloat_Target(target: Vector = Ellipsis, value: float = 0.0)

Bases: StructBase

Vector->T

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathRBFInterpolate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • target (Vector): [Read-Write] Target

  • value (float): [Read-Write] Value

property target: Vector

[Read-Write] Target

Type:

(Vector)

property value: float

[Read-Write] Value

Type:

(float)