unreal.MathRBFInterpolateVectorFloat_Target¶
- class unreal.MathRBFInterpolateVectorFloat_Target(target: Vector = Ellipsis, value: float = 0.0)¶
Bases:
StructBaseVector->T
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
target(Vector): [Read-Write] Targetvalue(float): [Read-Write] Value