unreal.RigUnit_MathQuaternionToEuler¶
- class unreal.RigUnit_MathQuaternionToEuler(value: Quat = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis, result: Vector = Ellipsis)¶
Bases:
RigUnit_MathQuaternionBaseRetrieves the euler angles in degrees
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
result(Vector): [Read-Write] Resultrotation_order(EulerRotationOrder): [Read-Write] Rotation Ordervalue(Quat): [Read-Write] Value
- property rotation_order: EulerRotationOrder¶
[Read-Write] Rotation Order
- Type: