unreal.RigUnit_MathQuaternionToAxisAndAngle¶
- class unreal.RigUnit_MathQuaternionToAxisAndAngle(value: Quat = Ellipsis, axis: Vector = Ellipsis, angle: float = 0.0)¶
Bases:
RigUnit_MathQuaternionBaseRetrieves the axis and angle of a quaternion in radians
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
angle(float): [Read-Write] Angleaxis(Vector): [Read-Write] Axisvalue(Quat): [Read-Write] Value