unreal.RigUnit_LiveLinkGetParameterValueByName¶
- class unreal.RigUnit_LiveLinkGetParameterValueByName(subject_frame: SubjectFrameHandle = [], parameter_name: Name = 'None', value: float = 0.0)¶
Bases:
RigUnit_LiveLinkBaseGet the parameter value with supplied subject frame
C++ Source:
Plugin: LiveLinkControlRig
Module: LiveLinkControlRig
File: LiveLinkRigUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
parameter_name(Name): [Read-Write]subject_frame(SubjectFrameHandle): [Read-Write]value(float): [Read-Write]
- property subject_frame: SubjectFrameHandle¶
[Read-Write]
- Type: