unreal.RigUnit_IKRig¶
- class unreal.RigUnit_IKRig(execute_pin: RigVMExecutePin = [], ik_rig_asset: IKRigDefinition = Ellipsis, goals: None = [])¶
Bases:
RigUnit_HighlevelBaseMutableSupply an IK Rig asset and provide goal transforms to run IK on the skeleton.
C++ Source:
Plugin: IKRig
Module: IKRig
File: RigUnit_IKRig.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togethergoals(Array[IKRigGoalInput]): [Read-Write] A list of Goals to solve. These must match what is in the IK Rig, any missing Goals will have their alphas set to zero.ik_rig_asset(IKRigDefinition): [Read-Write] An IK Rig asset to be evaluated.
- property goals: None¶
[Read-Write] A list of Goals to solve. These must match what is in the IK Rig, any missing Goals will have their alphas set to zero.
- Type:
- property ik_rig_asset: IKRigDefinition¶
[Read-Write] An IK Rig asset to be evaluated.
- Type: