unreal.IKRigGoalInput

class unreal.IKRigGoalInput

Bases: StructBase

IKRig Goal Input

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: RigUnit_IKRig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • goal_name (Name): [Read-Write] The name of the goal to affect. Must match the name in the IK Rig.

  • position_alpha (double): [Read-Write] Range 0-1, default 1. Blends the Goal position from the input pose position to the Goal position.

  • rotation_alpha (double): [Read-Write] Range 0-1, default 1. Blends the Goal rotation from the input pose rotation to the Goal rotation.

  • transform (Transform): [Read-Write] The position and rotation target for the IK Goal.